
Marching Cubes Algorithm - for ModTer placement. Incoherent Noise / Random Number Generation. Uses my own, custom made noise algorithms, developed over the past few years and designed to be as fast and efficient as possible (based on the LCG random number generation Physician Prescribed Desoxynod). Smart brick-grouping algorithms - help keep the brick count down by grouping water, streams and terrain fill bricks into larger bricks. Includes custom bricks, such as new ModTer water (which support planting both normal and ModTer bricks inside). /PTGSetDefault - Sets your current GUI settings as the new server and GUI defaults, rather than using standard defaults (which will be loaded automatically when a new server is created - this command doesn't work on dedicated servers on other player's servers). /PTGReveal - Toggles highlighting all existing chunk objects using static shapes (also shows if each chunk is static or not, based on the colors you define for the static shapes in the GUI).
/PTGPos - Shows your players current position and facing direction can be used by any players on your server (useful for RPGs for finding other players, towns, etc. /PTGSave - Saves all bricks within chunks, based on your current settings for saving. /PTGAllStatic %bool - Toggles all existing chunk objects as static or not set %bool to 1 to set them to static, or leave blank to set them to non-static. /PTGStatic - Toggles the current chunk object your player is within as static or not. /PTGCount - Displays the number of chunks that currently exist, the amount of bricks within them, and other data. /PTGPurge - Clears all chunks, even if static, and removes any saves that might be present for those chunks. /PTGClearAllSaves %string - Deletes all chunk saves on your computer replace %string with "AllSaves" to remove saves for all seed values, not just for that seed. /PTGRemoveChunk %bool - Removes the current chunk object your player is within replace % bool with 1 to also clear the chunk's save, if present. /PTGClearSpam %ID - Clears a player's bricks from all existing chunk objects replace %ID with the player's Blockland ID whose bricks you want to clear. /PTGClearAll %bool - Clears all chunks, even if static replace %bool with 1 if you don't want the chunk to be saved during removal.
/PTGClear %bool - Clears all non-static chunks replace %bool with 1 if you don't want the chunk to be saved during removal (depends on your saving options)./PTGHalt - Stops a generation or clearing routine in progress./PTGStart - Starts a finite or infinite generation routine, based on the last settings uploaded to the server.Use /PTGCmds for a list of all available commands they can also be executed through buttons in the GUIs.
RELOAD COLORSET BLOCKLAND CONSOLE COMMAND GENERATOR
Events are included as a separate download, allowing you to manage routines, change the generator seed, etc.